It achieves this without feeling truly overpowered, which is key, by which I mean that the Scout is not a god on the battlefield, but with decent skill he can hold his own. Solid accuracy at a distance when firing a bullet at a time, and small enough spread to be potent up close with rapid fire, it has great kill potential both at distance and up close. It is, in my opinion, the best weapon in the game. My preference for primary weapon is the Assault Rifle. I will not do this as in depth for the others, either through having not used the alternate weapons yet or not having notable feedback to offer. For Scout I will go into my kit, given I have unlocked and tried everything he has to offer. Scout is my preferred class, and the rest of my group, upon trying Scout for the first time, all made comments about how he was broken compared to their class of choice. I am starting with the Scout because I want to start positive, and the Scout is, in my opinion, in the best place right now in terms of balance. Given I do not have all of the Overclocks unlocked all of my discussions will be based on the base weapon and available modifications, so when I say "max ammo" or other such statements keep this in mind.
![deep rock galactic gunner weak deep rock galactic gunner weak](https://gg-play.ru/uploads/posts/2019-09/1568475796_ss_51415c5dfc9cc80ba1af58b8e3ac3a9de2b7920b_1920x1080.jpg)
Here's my current levels on all the Dwarves: Moreover, it would be cool to change flare color to something other than the 4 classes (white, orange, pink, etc.). Specifically, green seems to be the worst in how the light interacts with the colors of the various caves, while yellow and blue are the best at being able to actually see things. My only comment there is I would love to be able to change flare color. I will not be discussing cosmetics or general looks. It never feels good in any game to have your preferred character/class nerfed in the interest of balance, but it always feels good when you get buffed. It is worth noting that I am a big fan of the balance theory of always buffing and never nerfing. To start I want to discuss the individual dwarves and their balance compared to the others. And for those who care, the core three prefer Scout (me), Engineer, and Driller, though our Driller plays Gunner whenever one of the other two joins (who prefers Driller), and the last of the 5 prefers Gunner, though he has yet to play any of the other dwarves. We intend to push into Haz 4 and 5 soon, as the three core of us all have our first promoted dwarves.
![deep rock galactic gunner weak deep rock galactic gunner weak](https://assets1.ignimgs.com/2017/06/29/deeprockgalactic-screenshot12-1498761147403.jpg)
As far as difficulty goes, we have so far fluctuated between Haz 2 and 3 (we play Haz 2 when one of the two friends who are not in the core three joins, as they still aren't completely used to the game's mechanics). I have only ever played in private games, no joining public ones. Of all five of us, I am the one who has played the most. The game group is a consistent three of us, with the other two joining around 25-50% of the time, not simultaneously, meaning our group is always in private games with three to four dwarves at any given time, occasionally only two. I bought this game with five of my friends at the same time. Now to get into the method with which I play, as I feel this informs my feedback for the devs. At time of writing, it is March 19th and I have reached 63 hours of game play (not having played today, that’s an average of 5.25hrs/day), and every one of those days I've been eager to get my daily obligations completed so I could play DRG until I go to bed.
![deep rock galactic gunner weak deep rock galactic gunner weak](https://i.ytimg.com/vi/SELjGY8gzLU/maxresdefault.jpg)
However, I want it clear that I love this game. Some of the post will read as negative, as is the nature of criticism, because I'll be listing things I would like to improve in the game. I intend to provide general feedback and my impressions of the game, including explaining some aspects that you as a reader might feel needless on a subreddit dedicated to the game, but I want any devs reading to understand what design decisions are understood and what aren’t. After seeing a similar post on here yesterday, I decided to take the plunge on the subreddit, so here we go.īefore I go further, I feel it's important to define the purpose of this post. I had been considering typing one up for a week now, but wasn't sure if the subreddit or the discord were the appropriate place. One month in, Shepard is captured and offered a chance to end the conflict, but she'll have to fulfill one condition if the truce was to work.Hi /r/DeepRockGalactic, I am writing this post to provide some new player feedback.